Showing posts with label destroy. Show all posts
Showing posts with label destroy. Show all posts

Destroy children objects when parent object destroyed

"object.onDestroy"will be called while object is destroyed by "system action: destroy". But other object could not be destroyed under this function body -

instanceProto.onDestroy = function ()
{       
    this.runtime.DestroyInstance(other_object);
};

other_object will not be destroyed.

A solution to destroy other objects in this case is overwriting the "Destroy" function -

pluginProto.onCreate = function ()
{
    pluginProto.acts.Destroy = function ()
    {
        this.runtime.DestroyInstance(this);         // destroy this objet
        this.runtime.DestroyInstance(other_object); // destroy other object
    };    
};

Reference - https://github.com/rexrainbow/C2Plugins/blob/master/plugins/rex_listCtrl/runtime.js#L18