"object.onDestroy"will be called while object is destroyed by "system action: destroy". But other object could not be destroyed under this function body -
instanceProto.onDestroy = function ()
{
this.runtime.DestroyInstance(other_object);
};
other_object will not be destroyed.
A solution to destroy other objects in this case is overwriting the "Destroy" function -
pluginProto.onCreate = function ()
{
pluginProto.acts.Destroy = function ()
{
this.runtime.DestroyInstance(this); // destroy this objet
this.runtime.DestroyInstance(other_object); // destroy other object
};
};
Reference - https://github.com/rexrainbow/C2Plugins/blob/master/plugins/rex_listCtrl/runtime.js#L18
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